Toon Boom Harmony 14 – The Best 2D Cartoons Software

Harmony is already stepping on the Adobe territory becoming more and more popular with cartoon production studios. Should you give it a go? Read on to find out.


The cool thing about H14 is that it has three packages catering to animators with different proficiency levels. The prices are for annual value packages.

  • Essentials $15 is for beginner animators and rookies who do hobby animating. It is also amazing learner software for affordable price. Start with this package if you are a beginner.
  • Advanced $38 for experienced 2D animators, a perfect work tool for building cartoons.
  • Premium $73 is similar to advanced but can boast of a few more really cool features. It has enhanced vector mechanisms, master controllers, “riggling” features option, enhanced tools, animated 3D model parts, advanced effects and even a particle feature. Treat H14 premium as enterprise level software good for big TV studios.

Both professional packages are good for animation and TV level production but premium is stuffed with even more professional tools and options allowing animator teams to develop bigger-scale 2D cartoons and more. H14 is trying to get into Animate territory and win over Adobe fans.

New Features

So what is there in H14 to make you pay your hard earned money for this product?

  • DI Composing – imagine that now you can build 2D graphic with 3D effects. The deep pixel feature allows you to give 3D features to the 2D graphics. The feature is supported by Android and Renderman.
  • Outline feature – basically you can see lower layers while working on the top layer. This innovation is meant to save a lot of time while animating larger projects.
  • 3D animation – now you can create 3D animation objects in H14, no more need to use additional software.
  • Layer synchronization allows you to animate machines with layers being synchronized with each other saving you a lot of time. Also great for special effects.

What You Will Love

The H14 is an amazing creative environment. The developers do not chase numbers but rather try to fine tune the existing options making them perfect. Let other companies build bulky heavy software overpowered with too many useless tools.

2D and 3D can work together in the same creative space. No need to be trapped in between two programs like it happened before. Now you can devote your attention to timeline and frameworks rather than worry about 2D and 3D elements developed separately.